Tazman Audio has just introduced SoundMaker, a cutting-edge platform designed to transform how interactive audio experiences are created and distributed.
This innovative tool is available for free for personal and non-commercial projects, but it also offers paid plans for those involved in commercial audio work.
SoundMaker is particularly valuable for media composers who are developing soundscapes for video games and other interactive media forms.
If you’re interested in media composition, you might also want to check out Venus Theory’s auras, which is great for creating modern, emotive scores.
The main idea behind SoundMaker is to break free from the traditional linear approach to audio, enabling the creation of immersive, responsive sound environments.
The platform easily integrates with popular game engines and DAWs, including Unreal Engine and Unity.
When starting with SoundMaker, you have two primary options: creating your own interactive sample libraries or purchasing ready-made ones.
The platform provides a robust editor that allows sound designers to build complex, evolving sounds.
You can manipulate your audio in various ways, using features like built-in Modulators. These tools let you control aspects such as volume, pitch, or pan in response to in-game events. For instance, linking a Runtime parameter to a Modulator allows you to tie specific audio elements to game actions, enhancing the interactivity of your soundscape.
Another key feature is the Timeline, which lets you layer and crossfade sounds, with control over volume and pitch curves that can be dynamically adjusted based on in-game parameters.
SoundMaker is packed with features designed to help you create dynamic and responsive audio environments.
In addition, the platform includes a built-in recorder for capturing automation and performance nuances, as well as a variety of DSP effects like Echo, Distortion, and Tremolo.
If you’re in the gaming or interactive media space, SoundMaker is worth exploring, as it could significantly streamline your audio production process.
However, the pricing model may be a consideration for some users.
For a one-time fee of $95, sound designers can create and manage interactive sound libraries with seamless integration into DAWs and game engines.
Game developers looking to implement interactive audio libraries in their games will face licensing fees that range from $500 to $2000, depending on the game’s budget.
Beyond just creating or purchasing libraries, SoundMaker also allows you to sell your own interactive sample libraries, with a revenue-sharing model where Tazman Audio takes 40-60%, depending on the distribution agreement.
It will be fascinating to see how SoundMaker evolves and what impact it will have on the industry.
Learn more about SoundMaker: SoundMaker (FREE for non-commercial use)